No evidence that this is an experience made by a human for other humans. A character, a storyline, a mechanic, an entire game. For a small price a game can be requested, and the machine obeys.
Would this lock me out of playing Roblox through Linux such as using Sober (Linux Roblox Player) and Roblox Studio (Wine/Proton) to develop experiences and to play experiences? Thanks for seperating studio from the game itself and keeping continuing to do something about exploiting a bots Hopefully they add the ability to use mouse side buttons for inputs soon, I’ve wanted that for ages and considering they’re updating inputs it might happen sometime soon. These input bindings feels like they were designed to be interfaced by non-programmers, but programmers are the people that would have to configure them at the end of the day. Each Action has a type of input required to trigger it – whether it’s a button input type or directional movement. Once we release the Input Action System to client, these will be available to use in-experience for smooth cross-platform development.
Studio & Engine Performance and Stability
Looking ahead, we’ve got some big updates that we’ll be launching over the next few months. These are just a few awesome highlights of what we launched since our December update. https://www.cuscocasinoonline.nl/ Also, as part of our goal of making experience discovery transparent and actionable, we launched improvements to the Recommended for You Algorithm. After hearing your feedback on Ads Manager, we shipped a significant update including custom 16×9 images and the ability to optimize for maximum plays. We’re excited to share our first update to the Creator Roadmap of the year!
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Your experience must maintain an average DAU of 100 during the 60 day holding period to earn this reward. Credit will be applied automatically when a user visits your experience either through a direct link to the experience details page or when they search for the experience by name on Roblox, and they play for 10 minutes or more. Active Spenders are Roblox users who have spent at least $9.99 on Roblox in the last 60 days, and did not sign up or reactivate their Roblox accounts in the same window. Payouts from Creator Rewards are not capped – the more engagement our community drives, the more we will pay out. Creators can earn through this program in two ways – a daily engagement reward and an audience expansion reward. This process allows us to confirm genuine user engagement and purchases before releasing funds.
lots of apps use other APIs)
These options allow users to clear records of watched content or cached files, supporting privacy-focused use on shared or personal devices. Controls for managing viewing history and stored data are available through settings menus. These options help manage buffering and performance across different connection conditions, allowing users to balance image quality with reliability.
You will be able to join and test any experience where you have “edit” permissions while using an emulator. Starting today, we are restricting general player access from emulators to better protect the user experience. I think a singular instance containing the whole input mapping for a context would have been a better choice. I know you can do it with code, but I thought it would’ve been an option if inputs are being simplified like this. They’ve already expressed that they want to create ContextActionService rebinding in the past, don’t know how they’ll go through with this but it’s a possibility.
It will not enable it for your users in your published experience. In the meantime, we want to let you preview Occlusion Culling in Studio to get your feedback and ensure we address any issues you experience with it! As announced at RDC24, we are testing Occlusion Culling in production on a few experiences at the moment.
- Bindings cover cross-platform hardware devices, including Keyboard/Mouse, Gamepad controllers, and even touch buttons connected on touch interfaces.
- Our intention is to reward creators for each person they bring to the platform.
- Thank you, I’ll update it and push next release.
- Our commitment is to provide clear, actionable data that gives you greater agency, helping you fully understand your earnings drivers, and grow your revenue streams.
- Hopefully they add the ability to use mouse side buttons for inputs soon, I’ve wanted that for ages and considering they’re updating inputs it might happen sometime soon.
I’d would also like to see an update to Robloxs lighting engine. When will this feature arrive for viewport frames/if it’s ever planned? For instance, please report if you notice your experience runs slower on test devices, if some objects don’t appear, or if you see objects “blink” in and out. Please let us know if you experience any issues with Occlusion Culling while testing in Studio Beta. If everything works well for your experience, you should see no difference visually. Now not only the thumbnails can be AI generated, but the whole game!
- Administer is personal and tuned to your game.
- So yeah the system is clearer and more transparent but it also creates more pressure to build short fast loops that catch users early and lean into monetization if your game’s different or takes time to grow you’re gonna feel the hit
- We’re basically forced to shut down the chat in our own experiences.
- Direct search tools make it possible to locate videos, performers, channels, or playlists by name or keyword.
- Even within our team, developers with 2–4 years of experience—some I personally mentored—are finding genuine value and using it to build faster.
- This supports long-term organization, especially for users who return frequently to specific types of content.
- All 3 of the bottom issues will be fixed by the work in progress configuration UI revamp (namely Settings V2) which will hopefully be finished within the next 2 updates.
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You can customize a lot of the views and how the system operates just for your game.Administer is secure. Administer is personal and tuned to your game. On linux (a traditionally slower platform), Administer fully initializes in just over one second, and just over .3 seconds in a live server! Mirrors do not build, they reflect, and if you prompt it to build you a game then sure, it will.
How can I communicate with users in my experience? We’re working on better ways to help you identify chat-eligible users, improve experience moderation, and support safe communication across different age groups. Future milestones will enable creators to export other assets they may have access to. The first milestone, glTF Beta, enables creators to export their own (uploaded) assets. GlTF export beta (Mid 2025)glTF export enables creators to export their 3D files for further editing in their tool of choice. Improved Context Action Service (CAS) (Mid 2025)We’re rewriting CAS to create a platform agnostic, data-driven action map to streamline cross-platform development.
Audience Expansion Reward
To be eligible for the Audience Expansion Reward, creators must have an account in good standing, and be registered with Tipalti. At launch, you’ll earn a 35% revenue share on the first $100 in Robux purchases made by new or returning users (inactive for at least 60 days) during their first two months on the platform. All experiences will automatically be enrolled in the new program, no action required. With this new solution, creators, as a whole, will earn more than what was previously possible via EBP and Creator Affiliate. Aided by these efforts, creators earned over $922 million through the DevEx program in 2024 and $281.6 million in the first quarter of 2025, representing a 39% increase compared to last year. Creators are at the heart of the Roblox ecosystem, and we are always looking for new ways to help creators earn more.
You only earn if the player is an active spender meaning they’ve spent 9.99 or more in the last 60 days if they haven’t you get nothing even if they play your game for hours How is the revenue share for audience expansion rewards calculated? You can expect your first progress update at RDC this September. We plan to learn and adapt, and expect both the behaviors we reward and payouts rates will change over time. Misuse or attempts to exploit the system can result in penalties, including forfeit of illegitimate rewards, removal from the Creator Rewards program, and/or account termination. Our commitment is to provide clear, actionable data that gives you greater agency, helping you fully understand your earnings drivers, and grow your revenue streams.

